![]() ![]() It’s a highly digestible foray into the Fallout universe, one that I’ve loved for so long, and rewards long-term players with in-game valuables that truly convey a sense of progression given for all of the time invested in serving as Overseer for your particular vault(s). These features were widely welcomed as new activities that a player could actively sink their teeth into, including active questing options for those wandering the wasteland, or the option to send dwellers to a time-sensitive mission for some promised reward.įallout Shelter still stands on its own two feet as one of the best mobile games I’ve had the privilege to install into my phone. Fallout Shelter is a marked departure from other games in the franchise as a 2.5D simulation game, the 1.0 version relied heavily on mobile-centric gameplay mechanics that fed dedicated players a steady stream of rewards.Īs the game’s development progressed, a series major patches brought about new gameplay mechanics and activities for the player to engage in. Bethesda released the game without any prior advertisement or fanfare, though it certainly rode the coattails of the highly-anticipated reveal of Fallout 4. Theres lots of guide in Steam, and youTube, and some really good faq's to read.Longtime fans of the Fallout series have undoubtedly heard of Fallout Shelter, a mobile free-to-play game deployed first on iOS in June 2015. Just keep in mind, that internal vault events, like fires, radroaches, molerats & radscorpy's all ahve their event strength modified by the size and upgrade level of rooms they spawn in (as well as vault size and game mode, etc). ![]() ![]() Also, if your first floor is a dead end, it forces raiders back through that 1st 3 wide room, fighting your very best dwellers twice in a row.Īfter that you can build as you like, asetics, purpose, etc. Początkowo opublikowane przez Maebus:Should I plan to merge all rooms into 3's or are some rooms not worth merging into 3? Your top floor, and maybe the 2nd floor should allways be 3 wides and 2 wides (don't upgrade all these rooms yet, not untill you have strong enough wpns & dwellers to defend the), for defence versus raiders that break down your vaults front gate and come charging in for loot and shennanigans. ![]()
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